Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 128 days ago
6 / 4 / 8
K / D / A
35.9%
Kill participation
838.2
Damage / min
11,133g
416.7 gold / min
15
10 placed · 1 cleared
169
6.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZed The Suiiiiii#MUSTA
Sylas · Top
6 / 4 / 8
35.9% KP
22,394
16.6% share
11,133g
169 CS · 6.3/m
Vovolοver#Εμμα
Rengar · Jungle
12 / 5 / 4
41% KP
24,964
18.5% share
14,937g
234 CS · 8.8/m
Kekseres#zxqwp
Katarina · Mid
5 / 3 / 10
38.5% KP
24,731
18.3% share
12,749g
246 CS · 9.2/m
APHELIKING#6666
Aphelios · ADC
12 / 10 / 3
38.5% KP
32,987
24.5% share
16,171g
216 CS · 8.1/m
Handsome Genius#Daddy
Senna · Support
4 / 6 / 22
66.7% KP
29,809
22.1% share
12,924g
45 CS · 1.7/m
Red side
DefeatAristotelhs#999
Fiora · Top
6 / 10 / 1
25.9% KP
25,696
27.1% share
12,119g
219 CS · 8.2/m
Vash#6969
Zac · Jungle
5 / 7 / 10
55.6% KP
15,285
16.1% share
10,403g
149 CS · 5.6/m
FLAWS AND SINS#Adel
Vladimir · Mid
5 / 5 / 2
25.9% KP
23,197
24.4% share
11,239g
252 CS · 9.4/m
fight me irl #EUNE
Vayne · ADC
8 / 9 / 7
55.6% KP
18,542
19.5% share
13,369g
185 CS · 6.9/m
2OOIQTHRΣSH#EUNE
Bard · Support
3 / 8 / 14
63% KP
12,208
12.9% share
9,214g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
