Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 127 days ago
6 / 7 / 5
K / D / A
35.5%
Kill participation
1,001.9
Damage / min
15,476g
451.2 gold / min
16
11 placed · 1 cleared
299
8.7 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKNOOBARA#EUNE
Aatrox · Top
6 / 5 / 7
36.1% KP
22,428
17.1% share
12,863g
221 CS · 6.4/m
I LOVE U XERATH#MAGIC
Amumu · Jungle
7 / 6 / 11
50% KP
22,067
16.9% share
14,194g
205 CS · 6/m
ClinicallyINSANE#EUNE
Ahri · Mid
7 / 12 / 10
47.2% KP
36,598
28% share
13,678g
231 CS · 6.7/m
Zire#EUNE
Ezreal · ADC
9 / 6 / 3
33.3% KP
31,953
24.4% share
15,841g
277 CS · 8.1/m
alecinema#kino
Galio · Support
7 / 2 / 19
72.2% KP
17,800
13.6% share
12,782g
56 CS · 1.6/m
Red side
VictoryZed The Suiiiiii#MUSTA
Yone · Top
6 / 7 / 5
35.5% KP
34,364
25.3% share
15,476g
299 CS · 8.7/m
2 3 BPG#1906
Fiddlesticks · Jungle
9 / 10 / 9
58.1% KP
39,856
29.3% share
14,652g
221 CS · 6.4/m
Martin Gale#BCBC
Trundle · Mid
5 / 7 / 8
41.9% KP
18,216
13.4% share
14,750g
270 CS · 7.9/m
The Legend133#EUNE
Caitlyn · ADC
4 / 6 / 10
45.2% KP
28,351
20.9% share
15,766g
291 CS · 8.5/m
Miverl#EUNE
Bard · Support
7 / 6 / 16
74.2% KP
15,091
11.1% share
13,250g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
