Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 127 days ago
17 / 6 / 8
K / D / A
50%
Kill participation
1,482.2
Damage / min
15,260g
537 gold / min
12
9 placed · 1 cleared
178
6.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInfoMode#YTube
Kennen · Top
4 / 7 / 6
41.7% KP
20,531
18.7% share
11,505g
175 CS · 6.2/m
nafurany źrebak#melka
Hecarim · Jungle
8 / 8 / 4
50% KP
22,969
20.9% share
12,400g
190 CS · 6.7/m
Lies Never Lie#Meow
Brand · Mid
4 / 11 / 4
33.3% KP
21,382
19.4% share
9,845g
172 CS · 6.1/m
pierd six seven#kupa
Caitlyn · ADC
8 / 11 / 1
37.5% KP
30,087
27.3% share
15,647g
229 CS · 8.1/m
Lord Ethereal#EUNE
Hwei · Support
0 / 13 / 6
25% KP
15,048
13.7% share
7,912g
53 CS · 1.9/m
Red side
VictoryTweetyFreakzGod#EUNE
Gwen · Top
6 / 4 / 1
14% KP
21,576
17% share
11,989g
223 CS · 7.8/m
rerank1#who
Jarvan IV · Jungle
13 / 9 / 18
62% KP
30,231
23.9% share
14,357g
171 CS · 6/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
17 / 6 / 8
50% KP
42,120
33.2% share
15,260g
178 CS · 6.3/m
Elocs#EUNE
Jhin · ADC
13 / 3 / 14
54% KP
22,545
17.8% share
14,370g
209 CS · 7.4/m
ChefRyan#EUNE
Seraphine · Support
1 / 2 / 24
50% KP
10,229
8.1% share
8,898g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
