Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 127 days ago
11 / 2 / 10
K / D / A
47.7%
Kill participation
1,485.2
Damage / min
12,224g
459.3 gold / min
15
9 placed · 1 cleared
199
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPYONGYANG#969
Rumble · Top
6 / 10 / 5
45.8% KP
23,923
21.4% share
10,497g
163 CS · 6.1/m
nafurany źrebak#melka
Hecarim · Jungle
6 / 4 / 8
58.3% KP
28,438
25.4% share
12,504g
218 CS · 8.2/m
XERNATON L#EUNE
Katarina · Mid
0 / 12 / 5
20.8% KP
16,116
14.4% share
7,919g
162 CS · 6.1/m
Patonthert#7772
Smolder · ADC
10 / 7 / 3
54.2% KP
32,276
28.8% share
13,696g
200 CS · 7.5/m
T0mmy#EUNE
Nami · Support
2 / 11 / 13
62.5% KP
11,259
10.1% share
8,094g
18 CS · 0.7/m
Red side
VictoryMIE despero111#420
Garen · Top
8 / 7 / 2
22.7% KP
17,964
14.2% share
12,686g
196 CS · 7.4/m
revenant#十 十
Viego · Jungle
17 / 4 / 8
56.8% KP
32,336
25.6% share
16,037g
206 CS · 7.7/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
11 / 2 / 10
47.7% KP
39,530
31.3% share
12,224g
199 CS · 7.5/m
Gumayusuf#DJVD
Jinx · ADC
4 / 6 / 9
29.5% KP
22,723
18% share
13,002g
191 CS · 7.2/m
Poppynator#P0P
Poppy · Support
4 / 5 / 13
38.6% KP
13,632
10.8% share
9,379g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
