Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 127 days ago
7 / 12 / 0
K / D / A
43.8%
Kill participation
920.4
Damage / min
9,826g
434.1 gold / min
13
8 placed · 1 cleared
117
5.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHF2424#24242
Gragas · Top
7 / 2 / 5
25% KP
17,908
15.9% share
10,316g
184 CS · 8.1/m
dickbob#ZTHRN
Rengar · Jungle
19 / 2 / 9
58.3% KP
33,147
29.5% share
15,443g
204 CS · 9/m
13thGODofOLYMPUS#420
Garen · Mid
14 / 2 / 10
50% KP
27,361
24.3% share
13,007g
158 CS · 7/m
Ylasherri#EUNE
Viktor · ADC
5 / 2 / 16
43.8% KP
23,252
20.7% share
12,411g
160 CS · 7.1/m
Goyek#bagid
Blitzcrank · Support
3 / 8 / 24
56.3% KP
10,718
9.5% share
8,258g
15 CS · 0.7/m
Red side
DefeatLAST HORSEMAN#WAR
Mordekaiser · Top
4 / 10 / 2
37.5% KP
8,949
14.4% share
7,670g
129 CS · 5.7/m
Reyst1#EUNE
Xin Zhao · Jungle
0 / 10 / 5
31.3% KP
11,885
19.1% share
7,231g
157 CS · 6.9/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
7 / 12 / 0
43.8% KP
20,832
33.5% share
9,826g
117 CS · 5.2/m
i play osu#bons
Zeri · ADC
4 / 10 / 6
62.5% KP
15,248
24.5% share
9,569g
179 CS · 7.9/m
KastenSVK#EUNE
Yuumi · Support
1 / 6 / 11
75% KP
5,199
8.4% share
6,040g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
