Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 127 days ago
13 / 5 / 7
K / D / A
51.3%
Kill participation
1,211.9
Damage / min
18,990g
495.4 gold / min
20
5 placed · 3 cleared
293
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgojo#yse
Yasuo · Top
12 / 5 / 11
60.5% KP
31,977
24.5% share
19,311g
356 CS · 9.3/m
Reyst1#EUNE
Hecarim · Jungle
6 / 12 / 15
55.3% KP
25,509
19.5% share
14,452g
239 CS · 6.2/m
Cobie DB#EUNU
Katarina · Mid
11 / 9 / 8
50% KP
35,436
27.1% share
16,440g
241 CS · 6.3/m
i play osu#bons
Senna · ADC
8 / 5 / 14
57.9% KP
32,913
25.2% share
18,661g
256 CS · 6.7/m
Vojta#0018
Soraka · Support
1 / 8 / 23
63.2% KP
4,936
3.8% share
10,019g
35 CS · 0.9/m
Red side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
2 / 15 / 7
23.1% KP
21,609
12.7% share
13,838g
223 CS · 5.8/m
click forward#Exile
Naafiri · Jungle
14 / 5 / 10
61.5% KP
26,727
15.8% share
20,792g
341 CS · 8.9/m
Zed The Suiiiiii#MUSTA
Zed · Mid
13 / 5 / 7
51.3% KP
46,455
27.4% share
18,990g
293 CS · 7.6/m
nao jinguji#flow
Karthus · ADC
9 / 7 / 18
69.2% KP
58,936
34.8% share
18,611g
291 CS · 7.6/m
Semík#EUNE
Blitzcrank · Support
1 / 7 / 22
59% KP
15,842
9.3% share
11,467g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
