Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 127 days ago
10 / 5 / 17
K / D / A
58.7%
Kill participation
1,245.6
Damage / min
13,395g
452.3 gold / min
18
9 placed · 1 cleared
185
6.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShensei#KOXX
Shen · Top
10 / 4 / 14
52.2% KP
31,315
22.6% share
14,005g
202 CS · 6.8/m
GlavicSoru#1312
Hecarim · Jungle
14 / 7 / 9
50% KP
28,461
20.6% share
15,098g
242 CS · 8.2/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
10 / 5 / 17
58.7% KP
36,891
26.6% share
13,395g
185 CS · 6.2/m
Mono sketo bro#115
Ashe · ADC
10 / 5 / 13
50% KP
32,238
23.3% share
15,128g
240 CS · 8.1/m
ΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Karma · Support
2 / 9 / 19
45.7% KP
9,554
6.9% share
9,303g
36 CS · 1.2/m
Red side
DefeatHSYXA GTPS#EUNE
Renekton · Top
8 / 11 / 4
40% KP
40,803
31.1% share
14,642g
259 CS · 8.7/m
SavkE456#456
Master Yi · Jungle
12 / 11 / 5
56.7% KP
31,988
24.4% share
13,820g
170 CS · 5.7/m
Zargholl#1337
Anivia · Mid
6 / 2 / 10
53.3% KP
28,131
21.4% share
12,160g
218 CS · 7.4/m
CHRIST IS GOD#777
Brand · ADC
2 / 11 / 6
26.7% KP
20,071
15.3% share
10,088g
200 CS · 6.8/m
OptiMusPrime#Galio
Galio · Support
2 / 11 / 9
36.7% KP
10,258
7.8% share
7,639g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
