Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 123 days ago
11 / 2 / 8
K / D / A
51.4%
Kill participation
1,121.4
Damage / min
16,179g
536.3 gold / min
45
8 placed · 7 cleared
246
8.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΓΑΤΑΤΖΗΣ#2310
Tryndamere · Top
7 / 8 / 6
35.1% KP
25,065
20.2% share
14,543g
253 CS · 8.4/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
11 / 2 / 8
51.4% KP
33,829
27.2% share
16,179g
246 CS · 8.2/m
FAME AND GLORY#NPD
Kassadin · Mid
12 / 6 / 5
45.9% KP
33,070
26.6% share
15,391g
214 CS · 7.1/m
bayou#EUNE
Kai'Sa · ADC
6 / 8 / 4
27% KP
17,799
14.3% share
12,406g
228 CS · 7.6/m
Zerhacker#EUNE
Maokai · Support
1 / 9 / 13
37.8% KP
14,607
11.7% share
8,880g
29 CS · 1/m
Red side
DefeatAnzor#SSett
Sett · Top
5 / 8 / 4
27.3% KP
31,455
23.8% share
13,257g
266 CS · 8.8/m
Cellan333#EUNE
Taliyah · Jungle
6 / 11 / 6
36.4% KP
19,283
14.6% share
12,184g
174 CS · 5.8/m
takomatako#EUNE
Syndra · Mid
8 / 4 / 6
42.4% KP
31,741
24% share
16,173g
287 CS · 9.5/m
CzarnySlimak#4217
Tristana · ADC
8 / 7 / 10
54.5% KP
35,387
26.8% share
15,157g
243 CS · 8.1/m
angst#zxc
Blitzcrank · Support
6 / 7 / 14
60.6% KP
14,143
10.7% share
10,037g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
