Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 123 days ago
16 / 10 / 20
K / D / A
64.3%
Kill participation
1,187.9
Damage / min
16,226g
484.6 gold / min
96
37 placed · 8 cleared
58
1.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
12 / 11 / 6
40.9% KP
39,108
24.6% share
18,476g
292 CS · 8.7/m
ŚmierdzęCebula#EUNE
Briar · Jungle
10 / 11 / 10
45.5% KP
32,723
20.6% share
17,734g
220 CS · 6.6/m
yoyeek#0001
Kayle · Mid
9 / 11 / 8
38.6% KP
40,096
25.3% share
15,550g
291 CS · 8.7/m
Yumara#mel
Xayah · ADC
1 / 12 / 16
38.6% KP
28,454
17.9% share
14,903g
243 CS · 7.3/m
Mave#00088
Pyke · Support
12 / 11 / 10
50% KP
18,338
11.6% share
13,249g
20 CS · 0.6/m
Red side
VictoryLeb#esis
Jax · Top
6 / 11 / 13
33.9% KP
24,818
15.1% share
15,769g
255 CS · 7.6/m
KOSTAS PASSARIS#NYFAS
Zaahen · Jungle
9 / 7 / 17
46.4% KP
32,525
19.8% share
16,456g
194 CS · 5.8/m
wfk#WAWA
Xerath · Mid
13 / 6 / 16
51.8% KP
40,437
24.6% share
17,306g
247 CS · 7.4/m
Ma vajdu ga bre#Tebra
Samira · ADC
12 / 10 / 8
35.7% KP
26,532
16.2% share
19,233g
220 CS · 6.6/m
Zed The Suiiiiii#MUSTA
Sylas · Support
16 / 10 / 20
64.3% KP
39,776
24.2% share
16,226g
58 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
