Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 123 days ago
2 / 7 / 28
K / D / A
63.8%
Kill participation
436.7
Damage / min
12,217g
304.2 gold / min
138
59 placed · 13 cleared
29
0.7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygojo#yse
Yone · Top
4 / 9 / 7
23.4% KP
23,008
15.4% share
15,618g
299 CS · 7.4/m
4 Spirits 1 King#Dyr
Udyr · Jungle
16 / 6 / 13
61.7% KP
36,267
24.3% share
19,988g
288 CS · 7.2/m
n0tWH1TEn0tR1GHT#00000
Akali · Mid
17 / 7 / 12
61.7% KP
44,741
30% share
20,134g
244 CS · 6.1/m
cVläd#vlud
Smolder · ADC
8 / 7 / 15
48.9% KP
27,735
18.6% share
18,563g
313 CS · 7.8/m
Zed The Suiiiiii#MUSTA
Blitzcrank · Support
2 / 7 / 28
63.8% KP
17,541
11.7% share
12,217g
29 CS · 0.7/m
Red side
DefeatFrank612#EUNE
Neeko · Top
8 / 6 / 11
52.8% KP
30,825
18.3% share
15,373g
251 CS · 6.2/m
AmogusGaming374#sussy
Talon · Jungle
14 / 10 / 7
58.3% KP
53,830
32% share
20,448g
335 CS · 8.3/m
Paolo Maldini#C1R1
Yasuo · Mid
8 / 10 / 5
36.1% KP
26,174
15.6% share
16,277g
307 CS · 7.6/m
Νosferatu#EUNE
Syndra · ADC
3 / 11 / 9
33.3% KP
41,121
24.4% share
19,170g
297 CS · 7.4/m
Ruffles#ruffu
Mel · Support
3 / 10 / 5
22.2% KP
16,295
9.7% share
11,727g
82 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
