Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 122 days ago
4 / 9 / 14
K / D / A
75%
Kill participation
370.5
Damage / min
9,673g
301 gold / min
99
48 placed · 6 cleared
17
0.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjubby#55jb
Malphite · Top
4 / 2 / 12
48.5% KP
26,001
20.8% share
12,219g
202 CS · 6.3/m
Mr Pavijan#EUNE
Wukong · Jungle
9 / 3 / 9
54.5% KP
23,957
19.2% share
16,151g
297 CS · 9.2/m
Fame#2424
Fizz · Mid
8 / 6 / 6
42.4% KP
24,279
19.4% share
14,206g
226 CS · 7/m
Ukrainiec#DbDen
Jinx · ADC
8 / 7 / 9
51.5% KP
29,986
24% share
17,201g
271 CS · 8.4/m
ElectroCutie#BARD
Bard · Support
4 / 6 / 18
66.7% KP
20,841
16.7% share
11,373g
36 CS · 1.1/m
Red side
DefeatYOUNG MEDTY#sosa
Teemo · Top
1 / 9 / 3
16.7% KP
18,323
19% share
9,968g
204 CS · 6.3/m
Nimm#ZANED
Sejuani · Jungle
1 / 2 / 15
66.7% KP
19,179
19.9% share
12,473g
227 CS · 7.1/m
Helski#EUNE
Syndra · Mid
10 / 5 / 2
50% KP
29,025
30.1% share
15,212g
266 CS · 8.3/m
NiezłySamirPL#BLADE
Samira · ADC
8 / 8 / 4
50% KP
17,855
18.5% share
15,423g
234 CS · 7.3/m
Zed The Suiiiiii#MUSTA
Blitzcrank · Support
4 / 9 / 14
75% KP
11,906
12.4% share
9,673g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
