Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Defeat
Ranked Solo/Duo · 122 days ago
6 / 8 / 5
K / D / A
30.6%
Kill participation
1,264.4
Damage / min
15,844g
420.3 gold / min
18
7 placed · 2 cleared
328
8.7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataeriss#8888
Katarina · Top
9 / 7 / 5
38.9% KP
30,618
17.3% share
16,104g
305 CS · 8.1/m
WashedChallanger#IHFN
Graves · Jungle
11 / 9 / 6
47.2% KP
26,027
14.7% share
17,441g
266 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Sett · Mid
6 / 8 / 5
30.6% KP
47,669
26.9% share
15,844g
328 CS · 8.7/m
óTB Draven Ω#EUNE
Draven · ADC
4 / 11 / 9
36.1% KP
29,743
16.8% share
15,648g
246 CS · 6.5/m
Askarek#EUNE
Vel'Koz · Support
6 / 9 / 12
50% KP
43,102
24.3% share
11,819g
76 CS · 2/m
Red side
Victorywhite medusa#순수한 피
Cassiopeia · Top
5 / 13 / 4
20.5% KP
23,500
13.8% share
15,102g
256 CS · 6.8/m
S I V L A#GTP
Talon · Jungle
14 / 7 / 10
54.5% KP
45,177
26.6% share
21,332g
321 CS · 8.5/m
Czester#EUNE
Cho'Gath · Mid
13 / 2 / 11
54.5% KP
44,195
26% share
19,343g
334 CS · 8.9/m
Rowland Aldrich#ego
Caitlyn · ADC
11 / 4 / 9
45.5% KP
43,830
25.8% share
23,593g
365 CS · 9.7/m
Dexos#EUNE
Karma · Support
1 / 10 / 18
43.2% KP
13,425
7.9% share
11,470g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
