Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 122 days ago
8 / 8 / 11
K / D / A
52.8%
Kill participation
586.2
Damage / min
11,620g
361.4 gold / min
87
38 placed · 7 cleared
41
1.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfemtanyl#042
Gangplank · Top
1 / 6 / 9
27.8% KP
19,236
17.1% share
12,723g
255 CS · 7.9/m
ShadowLovi#EUNE
Naafiri · Jungle
13 / 9 / 11
66.7% KP
26,531
23.6% share
16,149g
221 CS · 6.9/m
Cleagibinhae#1294
Xerath · Mid
10 / 6 / 6
44.4% KP
26,863
23.9% share
15,200g
225 CS · 7/m
GoIdzik#EUNE
Senna · ADC
4 / 11 / 15
52.8% KP
20,898
18.6% share
13,704g
202 CS · 6.3/m
Zed The Suiiiiii#MUSTA
Sylas · Support
8 / 8 / 11
52.8% KP
18,846
16.8% share
11,620g
41 CS · 1.3/m
Red side
VictoryMpra#1111
Riven · Top
9 / 2 / 7
40% KP
34,190
28.4% share
16,810g
287 CS · 8.9/m
feel like god#001
Kha'Zix · Jungle
14 / 10 / 7
52.5% KP
31,409
26.1% share
15,847g
182 CS · 5.7/m
Helski#EUNE
Syndra · Mid
6 / 5 / 10
40% KP
22,843
19% share
15,731g
267 CS · 8.3/m
Bojan Apokalipsa#TZL
Jinx · ADC
6 / 6 / 10
40% KP
17,261
14.4% share
15,331g
218 CS · 6.8/m
PomeranianOwner#EUNE
Pyke · Support
5 / 13 / 14
47.5% KP
14,528
12.1% share
12,967g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
