Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 122 days ago
6 / 7 / 3
K / D / A
28.1%
Kill participation
367
Damage / min
10,503g
323.5 gold / min
94
44 placed · 6 cleared
37
1.1 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryУМИРОТВОРИТЕЛЯТ#SATAN
Yone · Top
6 / 10 / 5
27.5% KP
33,698
23.1% share
13,966g
285 CS · 8.8/m
b x r e#9999
Karthus · Jungle
10 / 6 / 10
50% KP
35,749
24.5% share
16,233g
288 CS · 8.9/m
Moon#Blau
Lissandra · Mid
1 / 7 / 7
20% KP
18,192
12.5% share
11,859g
251 CS · 7.7/m
Fgrnmo8iIHQ#VAD
Twitch · ADC
21 / 6 / 7
70% KP
47,324
32.5% share
20,448g
262 CS · 8.1/m
anger issues#csx
Nami · Support
2 / 3 / 27
72.5% KP
10,679
7.3% share
11,085g
28 CS · 0.9/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
12 / 3 / 0
37.5% KP
23,693
25.6% share
18,733g
342 CS · 10.5/m
holyy#zxcv
Diana · Jungle
1 / 7 / 6
21.9% KP
14,635
15.8% share
12,211g
224 CS · 6.9/m
natalent#888
Yasuo · Mid
7 / 10 / 2
28.1% KP
21,685
23.4% share
12,593g
244 CS · 7.5/m
Hakuraaa#EUNE
Nunu & Willump · ADC
6 / 13 / 7
40.6% KP
20,616
22.3% share
13,204g
216 CS · 6.7/m
Zed The Suiiiiii#MUSTA
Pyke · Support
6 / 7 / 3
28.1% KP
11,914
12.9% share
10,503g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
