Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Victory
Ranked Solo/Duo · 122 days ago
4 / 6 / 17
K / D / A
47.7%
Kill participation
587.5
Damage / min
10,136g
370.8 gold / min
83
24 placed · 5 cleared
40
1.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTIM#LTS
Darius · Top
7 / 8 / 3
38.5% KP
20,959
19% share
10,993g
176 CS · 6.4/m
KND REFORMED#EUNE
Hecarim · Jungle
8 / 10 / 7
57.7% KP
25,301
22.9% share
12,129g
181 CS · 6.6/m
white medusa#순수한 피
Cassiopeia · Mid
4 / 11 / 6
38.5% KP
28,155
25.5% share
9,895g
182 CS · 6.7/m
Giusha1337#EUNE
Mel · ADC
3 / 7 / 7
38.5% KP
16,125
14.6% share
10,864g
198 CS · 7.2/m
2OOIQTHRΣSH#EUNE
Seraphine · Support
4 / 8 / 11
57.7% KP
19,916
18% share
8,814g
35 CS · 1.3/m
Red side
Victoryprogamer007serg#EUNE
Volibear · Top
10 / 5 / 10
45.5% KP
30,637
24.7% share
14,236g
208 CS · 7.6/m
ChimChim#O5O6
Rek'Sai · Jungle
13 / 3 / 8
47.7% KP
22,865
18.4% share
15,422g
228 CS · 8.3/m
Bonyp77#EUNE
Galio · Mid
11 / 8 / 11
50% KP
25,904
20.9% share
12,552g
152 CS · 5.6/m
Cleagibinhae#1294
Senna · ADC
6 / 4 / 23
65.9% KP
28,541
23% share
14,431g
185 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Sett · Support
4 / 6 / 17
47.7% KP
16,059
13% share
10,136g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
