Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 121 days ago
12 / 5 / 14
K / D / A
60.5%
Kill participation
507.7
Damage / min
11,211g
386.4 gold / min
101
37 placed · 9 cleared
19
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeggionaire#EUNE
Jayce · Top
8 / 7 / 13
75% KP
41,302
34.2% share
15,359g
254 CS · 8.8/m
LY Zuckas#5552
Sejuani · Jungle
8 / 9 / 10
64.3% KP
24,252
20.1% share
11,932g
146 CS · 5/m
holyy#zxcv
Ahri · Mid
8 / 9 / 7
53.6% KP
26,267
21.7% share
12,156g
208 CS · 7.2/m
Beeh1983#ds1
Ezreal · ADC
3 / 7 / 9
42.9% KP
22,027
18.2% share
11,720g
210 CS · 7.2/m
GrubyTypOdWizji#Gruby
Braum · Support
1 / 11 / 17
64.3% KP
7,062
5.8% share
8,020g
34 CS · 1.2/m
Red side
VictoryLeb#esis
Camille · Top
4 / 8 / 6
23.3% KP
23,074
15.3% share
11,608g
175 CS · 6/m
Reyst1#EUNE
Rek'Sai · Jungle
9 / 7 / 10
44.2% KP
23,583
15.7% share
13,602g
180 CS · 6.2/m
Perry33#EUNE
Viktor · Mid
4 / 2 / 15
44.2% KP
32,494
21.6% share
13,628g
267 CS · 9.2/m
OcultPaViataDate#nrasa
Smolder · ADC
14 / 6 / 13
62.8% KP
56,486
37.6% share
18,543g
255 CS · 8.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
12 / 5 / 14
60.5% KP
14,732
9.8% share
11,211g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
