Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 120 days ago
9 / 7 / 11
K / D / A
74.1%
Kill participation
736.4
Damage / min
11,758g
403.4 gold / min
99
42 placed · 7 cleared
17
0.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJungler afking#EUNE
Yone · Top
6 / 7 / 2
29.6% KP
20,113
22.4% share
12,287g
224 CS · 7.7/m
Sema#3107
Hecarim · Jungle
5 / 9 / 3
29.6% KP
17,041
19% share
12,520g
254 CS · 8.7/m
bayou#EUNE
Ekko · Mid
3 / 9 / 5
29.6% KP
19,091
21.3% share
10,728g
226 CS · 7.8/m
TomatoFromHeII#EUNE
Miss Fortune · ADC
4 / 11 / 5
33.3% KP
11,908
13.3% share
12,732g
206 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Pyke · Support
9 / 7 / 11
74.1% KP
21,466
24% share
11,758g
17 CS · 0.6/m
Red side
VictoryInfoMode#YTube
Kennen · Top
5 / 4 / 4
20.9% KP
21,046
16.7% share
11,508g
229 CS · 7.9/m
Pan Wukong#1v9
Wukong · Jungle
10 / 4 / 13
53.5% KP
28,465
22.6% share
14,325g
193 CS · 6.6/m
DiegoPistol98#6454
Vel'Koz · Mid
14 / 6 / 8
51.2% KP
38,073
30.2% share
15,416g
227 CS · 7.8/m
Pyke Troll#EUNE
Caitlyn · ADC
12 / 8 / 6
41.9% KP
30,282
24% share
15,679g
229 CS · 7.9/m
Candidus7#EUNE
Lulu · Support
2 / 5 / 26
65.1% KP
8,284
6.6% share
10,682g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
