Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 120 days ago
1 / 4 / 12
K / D / A
36.1%
Kill participation
371.1
Damage / min
7,562g
310.1 gold / min
57
31 placed · 2 cleared
16
0.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXylox#0420
Aatrox · Top
3 / 6 / 2
41.7% KP
13,390
23.4% share
9,029g
160 CS · 6.6/m
SzK07#EUNE
Kha'Zix · Jungle
3 / 6 / 4
58.3% KP
9,581
16.8% share
9,258g
174 CS · 7.1/m
Pan Wukong#1v9
Diana · Mid
2 / 11 / 2
33.3% KP
13,648
23.9% share
8,503g
149 CS · 6.1/m
JeffriApsztein#PIZZA
Tristana · ADC
3 / 5 / 1
33.3% KP
11,140
19.5% share
9,843g
198 CS · 8.1/m
ELO DEMOLISHER#6705
Morgana · Support
1 / 8 / 6
58.3% KP
9,407
16.5% share
8,378g
62 CS · 2.5/m
Red side
VictoryHASSANIN#2697
Darius · Top
7 / 1 / 5
33.3% KP
18,543
21.8% share
11,132g
225 CS · 9.2/m
Frope#demon
Briar · Jungle
17 / 3 / 4
58.3% KP
27,085
31.8% share
14,387g
190 CS · 7.8/m
xRusin#EUNE
Seraphine · Mid
9 / 0 / 12
58.3% KP
19,187
22.5% share
12,609g
229 CS · 9.4/m
PapaBeni#CN1
Senna · ADC
2 / 4 / 12
38.9% KP
11,345
13.3% share
10,807g
175 CS · 7.2/m
Zed The Suiiiiii#MUSTA
Pyke · Support
1 / 4 / 12
36.1% KP
9,049
10.6% share
7,562g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
