Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 120 days ago
11 / 3 / 14
K / D / A
78.1%
Kill participation
781.1
Damage / min
11,036g
457 gold / min
76
35 placed · 4 cleared
15
0.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeb#esis
Camille · Top
3 / 10 / 3
18.8% KP
11,327
12.1% share
8,358g
129 CS · 5.3/m
Aasir#1125
Brand · Jungle
3 / 7 / 9
37.5% KP
18,538
19.8% share
10,253g
162 CS · 6.7/m
Crico#peng
Vladimir · Mid
10 / 4 / 9
59.4% KP
26,841
28.7% share
11,268g
163 CS · 6.7/m
FlorWin#EUNE
Miss Fortune · ADC
5 / 8 / 5
31.3% KP
18,081
19.3% share
10,526g
188 CS · 7.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
11 / 3 / 14
78.1% KP
18,863
20.1% share
11,036g
15 CS · 0.6/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
8 / 6 / 1
28.1% KP
19,407
22.2% share
12,704g
205 CS · 8.5/m
JeffriApsztein#PIZZA
Graves · Jungle
6 / 5 / 7
40.6% KP
16,968
19.4% share
12,337g
208 CS · 8.6/m
Ace#Zero1
Viktor · Mid
12 / 9 / 3
46.9% KP
30,533
35% share
11,813g
155 CS · 6.4/m
Ukrainiec#DbDen
Jinx · ADC
4 / 8 / 9
40.6% KP
12,776
14.6% share
10,852g
173 CS · 7.2/m
GlikoAgori#EUNE
Leona · Support
2 / 4 / 8
31.3% KP
7,659
8.8% share
7,411g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
