Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 120 days ago
5 / 6 / 10
K / D / A
55.6%
Kill participation
504.1
Damage / min
11,803g
332.9 gold / min
119
53 placed · 7 cleared
19
0.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Volibear · Top
6 / 4 / 3
33.3% KP
33,004
24.9% share
15,512g
293 CS · 8.3/m
Calert#fiddl
Fiddlesticks · Jungle
5 / 6 / 7
44.4% KP
21,177
16% share
15,282g
247 CS · 7/m
Patonthert#7772
Brand · Mid
4 / 10 / 8
44.4% KP
36,902
27.8% share
13,152g
254 CS · 7.2/m
Hugo#Axe
Draven · ADC
7 / 9 / 4
40.7% KP
23,727
17.9% share
17,128g
272 CS · 7.7/m
Zed The Suiiiiii#MUSTA
Pyke · Support
5 / 6 / 10
55.6% KP
17,872
13.5% share
11,803g
19 CS · 0.5/m
Red side
VictorySisyphus#15975
Tryndamere · Top
6 / 4 / 4
28.6% KP
32,696
25.1% share
15,519g
278 CS · 7.8/m
NARKO MIKI#EUNE
Graves · Jungle
11 / 4 / 8
54.3% KP
20,235
15.5% share
19,686g
355 CS · 10/m
Anrteus#rdctd
Aurelion Sol · Mid
13 / 4 / 12
71.4% KP
49,464
37.9% share
18,081g
296 CS · 8.3/m
JeffriApsztein#PIZZA
Yasuo · ADC
2 / 10 / 6
22.9% KP
14,986
11.5% share
14,163g
241 CS · 6.8/m
KOSTAS PASSARIS#NYFAS
Anivia · Support
3 / 5 / 16
54.3% KP
13,045
10% share
11,515g
52 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
