Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 119 days ago
3 / 5 / 9
K / D / A
40%
Kill participation
1,002.7
Damage / min
12,192g
399.1 gold / min
19
7 placed · 1 cleared
237
7.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaweł#1111
Akali · Top
9 / 3 / 8
56.7% KP
32,248
27.9% share
14,497g
230 CS · 7.5/m
16 γραμμες#11111
Ekko · Jungle
11 / 4 / 7
60% KP
28,751
24.9% share
16,238g
258 CS · 8.4/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
3 / 5 / 9
40% KP
30,634
26.5% share
12,192g
237 CS · 7.8/m
Pappa Yasuo#EUNE
Yasuo · ADC
5 / 6 / 9
46.7% KP
16,806
14.5% share
12,663g
185 CS · 6.1/m
LuxLikeYoureDead#EUNE
Alistar · Support
2 / 9 / 16
60% KP
7,224
6.2% share
9,061g
28 CS · 0.9/m
Red side
DefeatDettlaff Eretein#1275
Kassadin · Top
7 / 5 / 3
37% KP
33,842
25.6% share
14,102g
242 CS · 7.9/m
DENJEYQS#DNJQS
Nidalee · Jungle
7 / 4 / 18
92.6% KP
32,717
24.7% share
13,984g
176 CS · 5.8/m
Stefkec#S n Y
Zed · Mid
6 / 7 / 6
44.4% KP
29,109
22% share
12,661g
248 CS · 8.1/m
holyy#zxcv
Senna · ADC
4 / 7 / 13
63% KP
24,976
18.9% share
11,801g
199 CS · 6.5/m
Ruined Queen#Unmei
Karma · Support
3 / 7 / 15
66.7% KP
11,575
8.8% share
8,251g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
