Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 117 days ago
6 / 6 / 13
K / D / A
52.8%
Kill participation
747.2
Damage / min
10,196g
352.2 gold / min
82
35 placed · 5 cleared
28
1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvampire heart#ゼロから
Irelia · Top
11 / 6 / 4
41.7% KP
24,063
22.5% share
14,597g
208 CS · 7.2/m
Dimos#2001
Rek'Sai · Jungle
6 / 3 / 9
41.7% KP
14,267
13.3% share
13,590g
212 CS · 7.3/m
Ulgarinet#EUNE
Xerath · Mid
7 / 5 / 6
36.1% KP
25,157
23.5% share
11,995g
207 CS · 7.2/m
Katulu#EUNE
Vel'Koz · ADC
6 / 5 / 11
47.2% KP
21,763
20.4% share
14,457g
225 CS · 7.8/m
Zed The Suiiiiii#MUSTA
Sylas · Support
6 / 6 / 13
52.8% KP
21,630
20.2% share
10,196g
28 CS · 1/m
Red side
DefeatStefanosAleksand#EUNE
Darius · Top
9 / 5 / 1
40% KP
24,522
27.1% share
13,277g
268 CS · 9.3/m
Netoris#sus
Master Yi · Jungle
7 / 9 / 4
44% KP
14,489
16% share
13,597g
204 CS · 7/m
S I V L A#GTP
Mel · Mid
7 / 8 / 3
40% KP
24,512
27.1% share
11,960g
229 CS · 7.9/m
EUNE LOCOTENENT#1945
Draven · ADC
2 / 8 / 5
28% KP
18,438
20.4% share
9,833g
166 CS · 5.7/m
Cleagibinhae#1294
Rell · Support
0 / 6 / 10
40% KP
8,550
9.4% share
7,401g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
