Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 117 days ago
4 / 9 / 11
K / D / A
45.5%
Kill participation
372.7
Damage / min
10,664g
302.7 gold / min
112
53 placed · 7 cleared
19
0.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhypergamy#rope
Yone · Top
17 / 7 / 9
68.4% KP
53,856
37.2% share
21,559g
318 CS · 9/m
Dimos#2001
Rek'Sai · Jungle
11 / 2 / 11
57.9% KP
29,703
20.5% share
15,427g
208 CS · 5.9/m
XXXGOLEMXXX#777
Malzahar · Mid
4 / 8 / 6
26.3% KP
25,626
17.7% share
12,345g
238 CS · 6.8/m
S I V L A#GTP
Syndra · ADC
6 / 8 / 13
50% KP
30,064
20.8% share
16,338g
235 CS · 6.7/m
KNEEL 4 ATARAXIA#2910
Janna · Support
0 / 8 / 16
42.1% KP
5,455
3.8% share
9,404g
33 CS · 0.9/m
Red side
Defeatутеривач курца#еуне
Darius · Top
6 / 14 / 9
45.5% KP
17,621
12.8% share
12,642g
204 CS · 5.8/m
Reyst1#EUNE
Wukong · Jungle
5 / 7 / 5
30.3% KP
23,012
16.8% share
13,761g
221 CS · 6.3/m
Ulgarinet#EUNE
Xerath · Mid
14 / 2 / 7
63.6% KP
53,056
38.6% share
18,384g
320 CS · 9.1/m
krakenzvjer#EUNE
Vladimir · ADC
4 / 6 / 5
27.3% KP
30,465
22.2% share
14,630g
288 CS · 8.2/m
Zed The Suiiiiii#MUSTA
Pyke · Support
4 / 9 / 11
45.5% KP
13,130
9.6% share
10,664g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
