Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 117 days ago
4 / 12 / 3
K / D / A
28%
Kill participation
1,093.4
Damage / min
10,029g
362.1 gold / min
18
8 placed · 0 cleared
182
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZed The Suiiiiii#MUSTA
Yone · Top
4 / 12 / 3
28% KP
30,287
21.2% share
10,029g
182 CS · 6.6/m
wertgyhfghjd#cdnsk
Shyvana · Jungle
3 / 8 / 5
32% KP
17,445
12.2% share
10,438g
198 CS · 7.1/m
stankela#1212
Zed · Mid
5 / 14 / 3
32% KP
30,071
21% share
10,767g
157 CS · 5.7/m
b x r e#9999
Karthus · ADC
12 / 11 / 3
60% KP
48,533
34% share
16,472g
227 CS · 8.2/m
gaara#11752
Swain · Support
1 / 8 / 14
60% KP
16,578
11.6% share
8,811g
37 CS · 1.3/m
Red side
Victorygwauce irelie#teraz
Ornn · Top
6 / 7 / 9
28.3% KP
20,766
15.9% share
11,819g
221 CS · 8/m
click forward#Exile
Ambessa · Jungle
12 / 3 / 4
30.2% KP
21,533
16.5% share
15,989g
282 CS · 10.2/m
MΙD Scripts#EUNE
Sylas · Mid
19 / 5 / 10
54.7% KP
44,950
34.5% share
15,540g
174 CS · 6.3/m
Muner#2402
Vladimir · ADC
11 / 5 / 5
30.2% KP
26,985
20.7% share
13,691g
201 CS · 7.3/m
Harfuna#Banán
Amumu · Support
5 / 5 / 23
52.8% KP
16,157
12.4% share
10,731g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
