Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 117 days ago
12 / 3 / 17
K / D / A
56.9%
Kill participation
729.5
Damage / min
11,081g
435.4 gold / min
80
34 placed · 5 cleared
27
1.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToyota Corrola#HORSE
Ekko · Top
5 / 5 / 6
21.6% KP
11,629
9.8% share
11,548g
206 CS · 8.1/m
Dominance#0009
Shaco · Jungle
12 / 6 / 9
41.2% KP
25,582
21.6% share
14,091g
198 CS · 7.8/m
nonchalant adam#kret
Lissandra · Mid
10 / 3 / 13
45.1% KP
26,009
22% share
13,879g
243 CS · 9.5/m
VoidFox#1828
Aphelios · ADC
12 / 5 / 10
43.1% KP
36,513
30.9% share
15,355g
169 CS · 6.6/m
Zed The Suiiiiii#MUSTA
Pyke · Support
12 / 3 / 17
56.9% KP
18,567
15.7% share
11,081g
27 CS · 1.1/m
Red side
DefeatAMP Royal#440i
Fiora · Top
6 / 7 / 3
42.9% KP
17,845
20.4% share
11,577g
212 CS · 8.3/m
click forward#Exile
Naafiri · Jungle
6 / 10 / 6
57.1% KP
19,447
22.2% share
10,568g
129 CS · 5.1/m
the first#eu001
Yasuo · Mid
2 / 11 / 3
23.8% KP
14,374
16.4% share
9,531g
232 CS · 9.1/m
b x r e#9999
Karthus · ADC
7 / 9 / 1
38.1% KP
27,358
31.2% share
10,774g
185 CS · 7.3/m
Muner#2402
Nami · Support
0 / 14 / 8
38.1% KP
8,593
9.8% share
7,134g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
