Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 116 days ago
9 / 11 / 3
K / D / A
38.7%
Kill participation
767.4
Damage / min
9,934g
345.5 gold / min
79
34 placed · 6 cleared
46
1.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKentt#EUNE
Yorick · Top
3 / 10 / 3
19.4% KP
31,028
28.3% share
8,869g
144 CS · 5/m
RanjaneUckira#2812
Talon · Jungle
8 / 4 / 4
38.7% KP
19,962
18.2% share
12,893g
215 CS · 7.5/m
S I V L A#GTP
Lissandra · Mid
5 / 6 / 8
41.9% KP
21,374
19.5% share
13,002g
247 CS · 8.6/m
PsychoUndercover#EUNE
Jinx · ADC
6 / 10 / 4
32.3% KP
15,276
13.9% share
12,783g
229 CS · 8/m
Zed The Suiiiiii#MUSTA
Sylas · Support
9 / 11 / 3
38.7% KP
22,063
20.1% share
9,934g
46 CS · 1.6/m
Red side
VictoryFederals1#3520
Warwick · Top
9 / 6 / 8
41.5% KP
41,420
32.7% share
15,263g
243 CS · 8.5/m
다이애나 사랑#174
Riven · Jungle
8 / 7 / 3
26.8% KP
15,257
12% share
12,346g
197 CS · 6.9/m
kosu#king
Katarina · Mid
14 / 10 / 5
46.3% KP
29,786
23.5% share
13,457g
174 CS · 6.1/m
Green Buff#green
Seraphine · ADC
9 / 6 / 11
48.8% KP
27,208
21.4% share
14,839g
254 CS · 8.8/m
the chosen one#ekko
Bard · Support
1 / 2 / 26
65.9% KP
13,189
10.4% share
9,676g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
