Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 115 days ago
12 / 7 / 21
K / D / A
63.5%
Kill participation
944.4
Damage / min
14,468g
414.4 gold / min
119
60 placed · 5 cleared
15
0.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMyheceli#EUNE
Urgot · Top
9 / 8 / 8
32.7% KP
28,723
17.8% share
14,474g
222 CS · 6.4/m
Frope#demon
Briar · Jungle
14 / 9 / 9
44.2% KP
35,856
22.3% share
18,122g
254 CS · 7.3/m
SiL3NtOnE#EUNE
Syndra · Mid
9 / 7 / 12
40.4% KP
32,705
20.3% share
15,502g
275 CS · 7.9/m
COMMANDER#TNTTT
Jinx · ADC
8 / 10 / 15
44.2% KP
30,757
19.1% share
16,806g
296 CS · 8.5/m
Zed The Suiiiiii#MUSTA
Pyke · Support
12 / 7 / 21
63.5% KP
32,974
20.5% share
14,468g
15 CS · 0.4/m
Red side
VictoryConTaCtoR#EUNE
Illaoi · Top
8 / 7 / 3
26.8% KP
49,175
28.8% share
18,359g
326 CS · 9.3/m
Zigizas#333
Qiyana · Jungle
8 / 9 / 10
43.9% KP
37,112
21.7% share
20,013g
267 CS · 7.6/m
Comeback is here#14005
Fizz · Mid
12 / 11 / 7
46.3% KP
34,532
20.2% share
16,484g
231 CS · 6.6/m
kumarca#mami
Ziggs · ADC
2 / 11 / 11
31.7% KP
25,092
14.7% share
14,222g
212 CS · 6.1/m
lllIIIIllllIIl#EUNE
Sylas · Support
11 / 14 / 9
48.8% KP
24,832
14.5% share
13,523g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
