Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Briar
Defeat
Summoner's Rift · 115 days ago
8 / 15 / 10
K / D / A
39.1%
Kill participation
645
Damage / min
10,926g
335 gold / min
103
39 placed · 7 cleared
46
1.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryheather#blnd
Malphite · Top
7 / 7 / 8
44.1% KP
28,819
23.2% share
13,896g
204 CS · 6.3/m
punisher#blond
Ambessa · Jungle
9 / 10 / 9
52.9% KP
30,690
24.7% share
15,195g
218 CS · 6.7/m
NextPleas3#EUNE
Kayle · Mid
8 / 10 / 9
50% KP
19,489
15.7% share
16,117g
253 CS · 7.8/m
Duvid#GOD
Sivir · ADC
10 / 8 / 9
55.9% KP
36,613
29.5% share
17,612g
294 CS · 9/m
blueYurble#EUNE
Yuumi · Support
0 / 11 / 21
61.8% KP
8,683
7% share
9,239g
16 CS · 0.5/m
Red side
DefeatEnglish Teacher#pr1v
Locke · Top
10 / 5 / 4
30.4% KP
20,843
18.8% share
14,210g
216 CS · 6.6/m
bilan8ropos#EUNE
Sylas · Jungle
12 / 5 / 13
54.3% KP
29,780
26.8% share
16,122g
240 CS · 7.4/m
wesley#him1
Vayne · Mid
11 / 6 / 9
43.5% KP
24,766
22.3% share
16,580g
264 CS · 8.1/m
Vepricuss#EUNE
Anivia · ADC
5 / 3 / 16
45.7% KP
14,608
13.2% share
14,281g
221 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Briar · Support
8 / 15 / 10
39.1% KP
21,039
18.9% share
10,926g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
