Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Summoner's Rift · 115 days ago
2 / 9 / 16
K / D / A
50%
Kill participation
528.4
Damage / min
7,005g
310.2 gold / min
42
20 placed · 2 cleared
13
0.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHellsParadise#Eizen
Yone · Top
4 / 7 / 4
57.1% KP
40,413
41.5% share
8,131g
131 CS · 5.8/m
ufojew63#CRAZY
Malphite · Jungle
2 / 9 / 3
35.7% KP
14,294
14.7% share
6,331g
86 CS · 3.8/m
Last Gey#001
Yasuo · Mid
2 / 7 / 2
28.6% KP
17,226
17.7% share
6,489g
135 CS · 6/m
TheJocKE7#Kata
Jinx · ADC
5 / 7 / 2
50% KP
19,951
20.5% share
8,676g
153 CS · 6.8/m
NSI Raven#Zen
Milio · Support
1 / 6 / 5
42.9% KP
5,410
5.6% share
5,327g
16 CS · 0.7/m
Red side
Victorywesley#him1
Dr. Mundo · Top
7 / 2 / 9
44.4% KP
32,404
31.3% share
12,794g
209 CS · 9.3/m
bilan8ropos#EUNE
Shyvana · Jungle
7 / 0 / 7
38.9% KP
13,886
13.4% share
13,631g
296 CS · 13.1/m
English Teacher#pr1v
Mel · Mid
14 / 2 / 10
66.7% KP
29,066
28% share
11,187g
163 CS · 7.2/m
Vepricuss#EUNE
Senna · ADC
6 / 1 / 11
47.2% KP
16,358
15.8% share
10,956g
154 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Tahm Kench · Support
2 / 9 / 16
50% KP
11,933
11.5% share
7,005g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
