Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Summoner's Rift · 113 days ago
8 / 3 / 8
K / D / A
53.3%
Kill participation
692.5
Damage / min
9,524g
463.8 gold / min
7
3 placed · 0 cleared
112
5.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorysNk Joker0n Jack#EUNE
Nasus · Top
8 / 1 / 1
30% KP
22,830
33.3% share
10,863g
202 CS · 9.8/m
Black Will Smith#69420
Elise · Jungle
6 / 3 / 4
33.3% KP
10,723
15.7% share
9,805g
150 CS · 7.3/m
bilan8ropos#EUNE
Twisted Fate · Mid
2 / 13 / 6
26.7% KP
9,541
13.9% share
8,726g
121 CS · 5.9/m
Zed The Suiiiiii#MUSTA
Pyke · ADC
8 / 3 / 8
53.3% KP
14,219
20.8% share
9,524g
112 CS · 5.5/m
Vepricuss#EUNE
Lee Sin · Support
6 / 2 / 10
53.3% KP
11,179
16.3% share
8,830g
64 CS · 3.1/m
Red side
DefeatKamikadze02#EUNE
Aatrox · Top
0 / 8 / 1
4.5% KP
16,653
26% share
6,429g
160 CS · 7.8/m
Aalfabeta#LOL
Shaco · Jungle
5 / 5 / 4
40.9% KP
8,483
13.3% share
7,273g
112 CS · 5.5/m
Gvviazda#AllMe
Locke · Mid
16 / 6 / 3
86.4% KP
28,213
44.1% share
11,757g
119 CS · 5.8/m
Kuminiosz#MLEKO
Jinx · ADC
0 / 7 / 3
13.6% KP
3,913
6.1% share
6,211g
115 CS · 5.6/m
Ξ nυυmı Ξ#EUNE
Seraphine · Support
1 / 4 / 9
45.5% KP
6,739
10.5% share
5,676g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
