Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Summoner's Rift · 113 days ago
9 / 11 / 3
K / D / A
41.4%
Kill participation
929.1
Damage / min
13,135g
463.3 gold / min
11
4 placed · 0 cleared
187
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZed The Suiiiiii#MUSTA
Rengar · Top
9 / 11 / 3
41.4% KP
26,341
22.3% share
13,135g
187 CS · 6.6/m
Sorrow#End
Graves · Jungle
6 / 10 / 9
51.7% KP
26,317
22.3% share
13,845g
236 CS · 8.3/m
bilan8ropos#EUNE
Ekko · Mid
8 / 10 / 7
51.7% KP
23,464
19.9% share
11,206g
167 CS · 5.9/m
wesley#him1
Ashe · ADC
4 / 8 / 11
51.7% KP
36,688
31.1% share
11,032g
159 CS · 5.6/m
Vepricuss#EUNE
Milio · Support
2 / 4 / 13
51.7% KP
5,083
4.3% share
8,849g
36 CS · 1.3/m
Red side
VictoryAD Kali Enjoyer#GOAT
Renekton · Top
10 / 5 / 6
37.2% KP
31,761
23.8% share
15,736g
237 CS · 8.4/m
Hate#1502
Wukong · Jungle
10 / 7 / 11
48.8% KP
23,299
17.5% share
13,593g
175 CS · 6.2/m
一一一一一一一一一一一一一一一一#cfvk
Aurora · Mid
8 / 5 / 9
39.5% KP
29,225
21.9% share
11,344g
177 CS · 6.2/m
5 9 3 6 2 3 5 4#bld
Ezreal · ADC
11 / 5 / 9
46.5% KP
33,753
25.3% share
14,946g
213 CS · 7.5/m
crying#777
Seraphine · Support
4 / 7 / 22
60.5% KP
15,283
11.5% share
10,157g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
