Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 106 days ago
9 / 4 / 15
K / D / A
51.1%
Kill participation
508.5
Damage / min
10,483g
389 gold / min
76
33 placed · 2 cleared
13
0.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClaudiuBluE#EUNE
Garen · Top
11 / 6 / 6
36.2% KP
23,798
19.1% share
14,720g
226 CS · 8.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
10 / 7 / 13
48.9% KP
27,403
22% share
13,914g
184 CS · 6.8/m
ABYSS#GOAT
Vex · Mid
12 / 5 / 13
53.2% KP
37,025
29.7% share
14,063g
187 CS · 6.9/m
kieubinator#guwno
Kai'Sa · ADC
5 / 7 / 11
34% KP
22,846
18.3% share
12,689g
157 CS · 5.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
9 / 4 / 15
51.1% KP
13,704
11% share
10,483g
13 CS · 0.5/m
Red side
DefeatSłodki Socjopata#Mrauu
Sett · Top
8 / 11 / 4
41.4% KP
32,137
28.2% share
11,431g
160 CS · 5.9/m
Rzαbα#EUNE
Elise · Jungle
8 / 10 / 2
34.5% KP
17,015
14.9% share
11,796g
164 CS · 6.1/m
WE SHOULD DATE#NOW
Aurora · Mid
1 / 12 / 6
24.1% KP
19,900
17.5% share
8,174g
159 CS · 5.9/m
nao jinguji#flow
Tristana · ADC
10 / 7 / 2
41.4% KP
30,970
27.2% share
15,924g
231 CS · 8.6/m
who asked tho#REAL
Nautilus · Support
2 / 7 / 13
51.7% KP
13,927
12.2% share
8,148g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
