Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 106 days ago
5 / 9 / 6
K / D / A
47.8%
Kill participation
372.6
Damage / min
8,346g
293.7 gold / min
85
36 placed · 5 cleared
14
0.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlekssuo#BEST
Yasuo · Top
6 / 6 / 7
41.9% KP
22,920
18.5% share
12,357g
223 CS · 7.8/m
psichokiller67#愛的藝術
Evelynn · Jungle
15 / 1 / 7
71% KP
32,179
25.9% share
15,369g
207 CS · 7.3/m
who asked tho#REAL
Malzahar · Mid
5 / 2 / 11
51.6% KP
25,366
20.4% share
12,024g
224 CS · 7.9/m
parkour kitten#YOOO
Smolder · ADC
5 / 6 / 11
51.6% KP
33,342
26.9% share
12,061g
212 CS · 7.5/m
Janeczek#5860
Alistar · Support
0 / 8 / 24
77.4% KP
10,238
8.3% share
8,719g
25 CS · 0.9/m
Red side
DefeatNEON XXL#sta1
Camille · Top
6 / 4 / 8
60.9% KP
25,340
28.5% share
12,407g
179 CS · 6.3/m
nikolav1234#EUNE
Udyr · Jungle
6 / 4 / 8
60.9% KP
17,631
19.8% share
12,783g
190 CS · 6.7/m
Iancu Robila#mue
Kayle · Mid
2 / 7 / 5
30.4% KP
10,961
12.3% share
10,756g
264 CS · 9.3/m
green user76#11111
Draven · ADC
4 / 7 / 9
56.5% KP
24,518
27.5% share
11,407g
175 CS · 6.2/m
Zed The Suiiiiii#MUSTA
Pyke · Support
5 / 9 / 6
47.8% KP
10,589
11.9% share
8,346g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
