Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Victory
Ranked Solo/Duo · 106 days ago
7 / 8 / 12
K / D / A
38%
Kill participation
1,080.8
Damage / min
16,768g
467.9 gold / min
12
6 placed · 0 cleared
205
5.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatplis dad no belt#EUNE
Locke · Top
9 / 13 / 12
42% KP
37,788
21.5% share
15,707g
208 CS · 5.8/m
iStatic#GRE
Jarvan IV · Jungle
27 / 8 / 14
82% KP
62,117
35.3% share
21,440g
219 CS · 6.1/m
Ms Revenger#EUNE
Malzahar · Mid
3 / 12 / 17
40% KP
24,955
14.2% share
13,955g
288 CS · 8/m
hLc#EUNE
Ezreal · ADC
9 / 9 / 10
38% KP
38,297
21.8% share
16,275g
240 CS · 6.7/m
Going High#EUNE
Alistar · Support
2 / 8 / 23
50% KP
12,581
7.2% share
10,401g
26 CS · 0.7/m
Red side
VictoryZed The Suiiiiii#MUSTA
Sett · Top
7 / 8 / 12
38% KP
38,728
22% share
16,768g
205 CS · 5.7/m
Slayer#Joker
Nocturne · Jungle
6 / 16 / 11
34% KP
22,133
12.6% share
13,951g
172 CS · 4.8/m
DELUXED#LUXXX
Lux · Mid
6 / 12 / 13
38% KP
26,371
15% share
13,916g
208 CS · 5.8/m
thang#m320d
Smolder · ADC
12 / 7 / 11
46% KP
45,193
25.7% share
20,087g
312 CS · 8.7/m
biceps day lIII#175
Pyke · Support
19 / 7 / 13
64% KP
43,462
24.7% share
17,808g
74 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
