Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 106 days ago
8 / 3 / 6
K / D / A
35.9%
Kill participation
1,044.6
Damage / min
11,552g
396.7 gold / min
25
7 placed · 3 cleared
149
5.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGetozaurusREX#SIT
Renekton · Top
6 / 5 / 6
30.8% KP
15,301
13.7% share
13,238g
170 CS · 5.8/m
Derep#EUNE
Hecarim · Jungle
14 / 3 / 8
56.4% KP
28,150
25.2% share
17,792g
274 CS · 9.4/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
8 / 3 / 6
35.9% KP
30,415
27.2% share
11,552g
149 CS · 5.1/m
Uchiha Madara#SUS
Jhin · ADC
10 / 4 / 7
43.6% KP
20,217
18.1% share
15,028g
240 CS · 8.2/m
Mellko#1311
Zyra · Support
1 / 4 / 14
38.5% KP
17,815
15.9% share
8,739g
36 CS · 1.2/m
Red side
Defeatstemo v1#EUNE
Brand · Top
3 / 7 / 4
36.8% KP
27,020
25% share
10,616g
210 CS · 7.2/m
LEVU#DOGS
Diana · Jungle
8 / 8 / 4
63.2% KP
20,463
18.9% share
12,421g
192 CS · 6.6/m
Aoi Bakugou#BNHA
Ahri · Mid
2 / 8 / 3
26.3% KP
20,804
19.2% share
10,854g
213 CS · 7.3/m
Ganymede#0711
Smolder · ADC
6 / 8 / 2
42.1% KP
29,779
27.5% share
12,999g
247 CS · 8.5/m
十十十十十十MALONE LAM#SWAG十
Janna · Support
0 / 8 / 8
42.1% KP
10,127
9.4% share
7,476g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
