Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 106 days ago
9 / 8 / 2
K / D / A
37.9%
Kill participation
1,054.1
Damage / min
11,897g
447.3 gold / min
21
10 placed · 0 cleared
167
6.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryplis dad no belt#EUNE
Yone · Top
7 / 8 / 7
36.8% KP
38,544
25.1% share
11,419g
170 CS · 6.4/m
Disintegr8#BOMBA
Diana · Jungle
10 / 2 / 11
55.3% KP
39,038
25.4% share
14,799g
249 CS · 9.4/m
Gregor Eisenhorn#Magos
Hwei · Mid
7 / 4 / 6
34.2% KP
30,000
19.5% share
11,515g
187 CS · 7/m
Selfish Kougioum#EUNE
Tristana · ADC
9 / 6 / 8
44.7% KP
23,169
15.1% share
12,082g
124 CS · 4.7/m
Adelin#SCAR
Senna · Support
5 / 9 / 16
55.3% KP
22,850
14.9% share
11,415g
48 CS · 1.8/m
Red side
Defeatall fiction#EUNE
Sett · Top
5 / 9 / 2
24.1% KP
20,626
22.4% share
9,685g
166 CS · 6.2/m
Hepha#2112
Rengar · Jungle
8 / 9 / 3
37.9% KP
14,129
15.4% share
11,461g
165 CS · 6.2/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
9 / 8 / 2
37.9% KP
28,038
30.5% share
11,897g
167 CS · 6.3/m
niedlugo czalek#tuzza
Tahm Kench · ADC
7 / 6 / 9
55.2% KP
23,512
25.6% share
11,663g
184 CS · 6.9/m
Nelfie#thief
Soraka · Support
0 / 6 / 17
58.6% KP
5,695
6.2% share
7,380g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
