Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Defeat
Ranked Solo/Duo · 106 days ago
3 / 6 / 6
K / D / A
28.1%
Kill participation
989.5
Damage / min
10,059g
337.7 gold / min
17
7 placed · 1 cleared
175
5.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoldtechnology#yyy
Aurora · Top
7 / 9 / 10
37% KP
35,158
23.4% share
12,606g
235 CS · 7.9/m
legobatman9934#EUNE
Kha'Zix · Jungle
10 / 4 / 6
34.8% KP
26,054
17.3% share
14,714g
239 CS · 8/m
pain ink despair#EUNE
Sion · Mid
4 / 7 / 11
32.6% KP
22,562
15% share
13,167g
217 CS · 7.3/m
Gregor Eisenhorn#Magos
Varus · ADC
14 / 6 / 12
56.5% KP
31,223
20.8% share
19,909g
252 CS · 8.5/m
Adelin#SCAR
Senna · Support
11 / 6 / 21
69.6% KP
35,397
23.5% share
14,480g
75 CS · 2.5/m
Red side
DefeatZed The Suiiiiii#MUSTA
Sett · Top
3 / 6 / 6
28.1% KP
29,471
22.8% share
10,059g
175 CS · 5.9/m
DENJEYQS#DNJQS
Kayn · Jungle
12 / 6 / 1
40.6% KP
19,427
15% share
14,743g
218 CS · 7.3/m
Evanescence#ANGEL
Mel · Mid
6 / 11 / 4
31.3% KP
33,557
26% share
11,131g
193 CS · 6.5/m
the chosen one#ekko
Jhin · ADC
8 / 11 / 9
53.1% KP
33,295
25.8% share
14,561g
214 CS · 7.2/m
Just chill girl#6590
Bard · Support
3 / 12 / 14
53.1% KP
13,382
10.4% share
9,152g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
