Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 105 days ago
9 / 3 / 7
K / D / A
47.1%
Kill participation
1,213.5
Damage / min
12,106g
488.1 gold / min
16
8 placed · 0 cleared
185
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVolkanovski#1v9
Yorick · Top
6 / 8 / 9
44.1% KP
24,075
24.4% share
11,770g
177 CS · 7.1/m
Alexkakos#EUNE
Amumu · Jungle
5 / 5 / 10
44.1% KP
7,389
7.5% share
8,518g
115 CS · 4.6/m
Zed The Suiiiiii#MUSTA
Vladimir · Mid
9 / 3 / 7
47.1% KP
30,096
30.4% share
12,106g
185 CS · 7.5/m
Cry me a River#11118
Vayne · ADC
6 / 3 / 5
32.4% KP
18,015
18.2% share
10,927g
152 CS · 6.1/m
neuxoss#초승달
Seraphine · Support
8 / 4 / 18
76.5% KP
19,270
19.5% share
10,857g
28 CS · 1.1/m
Red side
DefeatSΛNNY#XYZ
Tristana · Top
5 / 5 / 4
39.1% KP
23,848
28.9% share
12,084g
195 CS · 7.9/m
anxiety#7407
Warwick · Jungle
8 / 5 / 7
65.2% KP
17,732
21.5% share
12,159g
176 CS · 7.1/m
nantaro#JEW
Sylas · Mid
4 / 8 / 2
26.1% KP
19,951
24.2% share
8,303g
152 CS · 6.1/m
Off Course#Ody
Draven · ADC
5 / 9 / 0
21.7% KP
14,241
17.3% share
10,319g
175 CS · 7.1/m
Salee#SALE1
Blitzcrank · Support
1 / 8 / 4
21.7% KP
6,707
8.1% share
6,202g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
