Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 105 days ago
16 / 6 / 9
K / D / A
73.5%
Kill participation
1,679.1
Damage / min
22,204g
500.5 gold / min
38
7 placed · 8 cleared
273
6.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMareeQ1#2645
Shen · Top
8 / 8 / 9
50% KP
44,203
21.5% share
16,454g
277 CS · 6.2/m
KNEE SOCKSS#EUNE
Graves · Jungle
7 / 7 / 8
44.1% KP
38,823
18.9% share
21,853g
348 CS · 7.8/m
Zed The Suiiiiii#MUSTA
Zed · Mid
16 / 6 / 9
73.5% KP
74,495
36.2% share
22,204g
273 CS · 6.2/m
starychvuj#2137
Vayne · ADC
3 / 11 / 4
20.6% KP
30,251
14.7% share
17,808g
300 CS · 6.8/m
CandiceGibs#EUNE
Seraphine · Support
0 / 11 / 14
41.2% KP
17,900
8.7% share
11,690g
76 CS · 1.7/m
Red side
VictoryBossSky#EUNE
Renekton · Top
5 / 9 / 8
30.2% KP
29,905
15.6% share
15,893g
296 CS · 6.7/m
Gruja#Asp
Naafiri · Jungle
16 / 7 / 8
55.8% KP
43,599
22.7% share
21,300g
294 CS · 6.6/m
die first#pera
Sylas · Mid
9 / 9 / 15
55.8% KP
50,473
26.3% share
17,379g
269 CS · 6.1/m
Cleagibinhae#1294
Zeri · ADC
12 / 4 / 17
67.4% KP
58,356
30.4% share
24,565g
381 CS · 8.6/m
ΕΚΣΤΑΣΗ#NHH
Lulu · Support
1 / 5 / 25
60.5% KP
9,420
4.9% share
12,403g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
