Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 104 days ago
6 / 6 / 5
K / D / A
73.3%
Kill participation
848.3
Damage / min
10,164g
365.4 gold / min
17
9 placed · 0 cleared
163
5.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLateralExpert#LAE
Malphite · Top
4 / 2 / 2
40% KP
17,927
24.4% share
10,753g
207 CS · 7.4/m
CosminThunde#EUNE
Jarvan IV · Jungle
4 / 6 / 6
66.7% KP
13,594
18.5% share
11,010g
176 CS · 6.3/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
6 / 6 / 5
73.3% KP
23,596
32.2% share
10,164g
163 CS · 5.9/m
Dominús#adc
Ziggs · ADC
1 / 8 / 2
20% KP
13,190
18% share
10,175g
227 CS · 8.2/m
DOT Garron#1209
Nami · Support
0 / 6 / 8
53.3% KP
5,069
6.9% share
6,546g
25 CS · 0.9/m
Red side
VictoryIodaiul#EUNE
K'Sante · Top
2 / 2 / 13
53.6% KP
17,587
15.9% share
11,894g
193 CS · 6.9/m
click forward#Exile
Xin Zhao · Jungle
9 / 6 / 7
57.1% KP
18,132
16.4% share
11,968g
168 CS · 6/m
LightCat#00000
LeBlanc · Mid
5 / 4 / 10
53.6% KP
28,519
25.8% share
10,614g
177 CS · 6.4/m
REGE SAU RECE#yaku
Zeri · ADC
11 / 2 / 9
71.4% KP
38,749
35.1% share
18,843g
341 CS · 12.3/m
kitty with bpd#xωx
Yuumi · Support
1 / 1 / 23
85.7% KP
7,502
6.8% share
9,012g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
