Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 104 days ago
8 / 8 / 17
K / D / A
65.8%
Kill participation
476.7
Damage / min
13,075g
390.1 gold / min
104
51 placed · 4 cleared
19
0.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathello kolofou#whoam
Riven · Top
3 / 12 / 6
23.7% KP
16,569
13.8% share
10,969g
200 CS · 6/m
PoczciwyNaplet#EUNE
Kha'Zix · Jungle
8 / 12 / 13
55.3% KP
25,650
21.4% share
14,389g
175 CS · 5.2/m
Shadow J1n#EUNE
Vex · Mid
6 / 10 / 12
47.4% KP
24,841
20.7% share
15,333g
229 CS · 6.8/m
FlorWin#EUNE
Miss Fortune · ADC
13 / 13 / 8
55.3% KP
36,883
30.8% share
18,307g
238 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Pyke · Support
8 / 8 / 17
65.8% KP
15,979
13.3% share
13,075g
19 CS · 0.6/m
Red side
VictoryRasmus#JA12
Sylas · Top
6 / 9 / 8
25.5% KP
21,678
15.2% share
13,102g
210 CS · 6.3/m
Cfelozaur#ZJ3B
Graves · Jungle
8 / 10 / 5
23.6% KP
26,786
18.8% share
16,761g
326 CS · 9.7/m
Nyier#SMRF
Qiyana · Mid
23 / 6 / 7
54.5% KP
39,758
27.9% share
18,501g
211 CS · 6.3/m
Xormon#rosen
Draven · ADC
17 / 7 / 8
45.5% KP
46,425
32.6% share
22,295g
240 CS · 7.2/m
royalfighter21#EUNE
Karma · Support
1 / 6 / 37
69.1% KP
7,926
5.6% share
12,840g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
