Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 104 days ago
5 / 7 / 9
K / D / A
58.3%
Kill participation
993.9
Damage / min
10,386g
329 gold / min
88
40 placed · 6 cleared
42
1.3 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySzerk#sasia
Renekton · Top
12 / 7 / 7
42.2% KP
31,705
24.5% share
15,828g
229 CS · 7.3/m
KNEE SOCKSS#EUNE
Lee Sin · Jungle
12 / 1 / 9
46.7% KP
23,416
18.1% share
15,724g
221 CS · 7/m
Shrief#shefo
Tryndamere · Mid
11 / 8 / 5
35.6% KP
32,877
25.4% share
14,782g
232 CS · 7.3/m
Gumayusuf#DJVD
Senna · ADC
4 / 7 / 19
51.1% KP
14,903
11.5% share
13,143g
136 CS · 4.3/m
Red Sagittarius#EUNE
Vel'Koz · Support
6 / 1 / 14
44.4% KP
26,619
20.6% share
12,892g
102 CS · 3.2/m
Red side
DefeatTwtv Katayama#4444
Hwei · Top
2 / 6 / 7
37.5% KP
22,895
20.2% share
11,851g
268 CS · 8.5/m
DNotSoGeniusGuy#EUNE
Master Yi · Jungle
12 / 10 / 1
54.2% KP
26,167
23.1% share
17,704g
221 CS · 7/m
Shadow J1n#EUNE
Galio · Mid
2 / 11 / 9
45.8% KP
16,042
14.2% share
10,269g
178 CS · 5.6/m
Magyuz#niko
Samira · ADC
3 / 11 / 9
50% KP
16,742
14.8% share
13,164g
241 CS · 7.6/m
Zed The Suiiiiii#MUSTA
Sylas · Support
5 / 7 / 9
58.3% KP
31,373
27.7% share
10,386g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
