Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 104 days ago
8 / 7 / 8
K / D / A
42.1%
Kill participation
490.2
Damage / min
10,653g
358.5 gold / min
78
42 placed · 3 cleared
17
0.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNeveradmitdef#1705
Vladimir · Top
6 / 6 / 8
36.8% KP
18,425
17.4% share
12,733g
224 CS · 7.5/m
Reyst1#EUNE
Sylas · Jungle
10 / 7 / 10
52.6% KP
23,945
22.6% share
17,097g
209 CS · 7/m
Twtv Katayama#4444
Katarina · Mid
8 / 7 / 7
39.5% KP
24,182
22.8% share
14,184g
255 CS · 8.6/m
EUNETERROR#XDXD
Smolder · ADC
6 / 3 / 15
55.3% KP
25,039
23.6% share
14,509g
198 CS · 6.7/m
Zed The Suiiiiii#MUSTA
Pyke · Support
8 / 7 / 8
42.1% KP
14,566
13.7% share
10,653g
17 CS · 0.6/m
Red side
DefeatJ0HN KIRIAK0U#humus
Qiyana · Top
6 / 10 / 5
37.9% KP
23,746
21.5% share
12,218g
203 CS · 6.8/m
CrazyMike#EUNE
Maokai · Jungle
3 / 4 / 9
41.4% KP
19,693
17.8% share
13,073g
235 CS · 7.9/m
Hideki Tojo#2442
Galio · Mid
14 / 7 / 5
65.5% KP
28,710
26% share
13,268g
176 CS · 5.9/m
loxos sto kairo#Aph
Aphelios · ADC
4 / 11 / 6
34.5% KP
25,395
23% share
13,132g
219 CS · 7.4/m
Gumayusuf#DJVD
Nautilus · Support
2 / 6 / 10
41.4% KP
12,937
11.7% share
8,395g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
