Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 102 days ago
7 / 3 / 13
K / D / A
52.6%
Kill participation
478.1
Damage / min
11,091g
375.3 gold / min
82
36 placed · 7 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory9pietro#ECPU
Renekton · Top
8 / 3 / 6
36.8% KP
18,530
20.1% share
14,519g
224 CS · 7.6/m
AreYaShacked#CLONE
Shaco · Jungle
14 / 3 / 10
63.2% KP
27,001
29.4% share
15,239g
197 CS · 6.7/m
JD Arturek#gasze
Veigar · Mid
7 / 2 / 6
34.2% KP
18,562
20.2% share
13,746g
272 CS · 9.2/m
Haunted Mound#RRV
Sylas · ADC
2 / 8 / 10
31.6% KP
13,756
15% share
10,316g
153 CS · 5.2/m
Zed The Suiiiiii#MUSTA
Pyke · Support
7 / 3 / 13
52.6% KP
14,128
15.4% share
11,091g
25 CS · 0.8/m
Red side
DefeatYou are Both Bad#EUNE
Jhin · Top
1 / 8 / 5
31.6% KP
15,683
16.5% share
8,684g
190 CS · 6.4/m
HAK 247#7777
Wukong · Jungle
5 / 8 / 6
57.9% KP
14,459
15.2% share
11,275g
181 CS · 6.1/m
Patriκ#EUNE
Ahri · Mid
5 / 5 / 1
31.6% KP
26,074
27.5% share
10,959g
233 CS · 7.9/m
EUNE LOCOTENENT#1945
Draven · ADC
4 / 10 / 5
47.4% KP
22,638
23.9% share
12,802g
182 CS · 6.2/m
neuxoss#초승달
Seraphine · Support
4 / 7 / 11
78.9% KP
16,037
16.9% share
9,777g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
