Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 102 days ago
6 / 5 / 14
K / D / A
48.8%
Kill participation
499.4
Damage / min
9,926g
381 gold / min
74
37 placed · 4 cleared
16
0.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySysha#2137
Gnar · Top
3 / 5 / 7
24.4% KP
17,652
16.8% share
11,332g
201 CS · 7.7/m
Koreaniec#JDD
Graves · Jungle
7 / 5 / 9
39% KP
15,840
15.1% share
12,847g
196 CS · 7.5/m
Aurora Borealis#High
Ekko · Mid
15 / 2 / 4
46.3% KP
35,879
34.1% share
15,620g
236 CS · 9.1/m
Joki#9898
Miss Fortune · ADC
10 / 4 / 5
36.6% KP
22,849
21.7% share
15,302g
231 CS · 8.9/m
Zed The Suiiiiii#MUSTA
Pyke · Support
6 / 5 / 14
48.8% KP
13,009
12.4% share
9,926g
16 CS · 0.6/m
Red side
DefeatLookingForLifem8#EUNE
Tahm Kench · Top
4 / 7 / 5
42.9% KP
13,284
18.9% share
8,823g
146 CS · 5.6/m
Vládce romů#deni
Lee Sin · Jungle
3 / 11 / 3
28.6% KP
11,193
15.9% share
10,744g
177 CS · 6.8/m
Boschete#CHALL
Annie · Mid
5 / 11 / 6
52.4% KP
17,293
24.6% share
10,187g
169 CS · 6.5/m
Primeloryz#EUNE
Lux · ADC
5 / 5 / 5
47.6% KP
17,658
25.1% share
12,579g
218 CS · 8.4/m
JD Arturek#gasze
Senna · Support
4 / 7 / 8
57.1% KP
10,848
15.4% share
9,581g
62 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
