Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 102 days ago
5 / 2 / 5
K / D / A
35.7%
Kill participation
1,102.3
Damage / min
11,022g
472.7 gold / min
17
9 placed · 2 cleared
194
8.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIT IS HUNTING US#EUNE
Camille · Top
8 / 5 / 4
42.9% KP
20,522
23.3% share
10,593g
141 CS · 6/m
piotrek12445#EUNE
Sylas · Jungle
7 / 5 / 8
53.6% KP
16,803
19.1% share
10,458g
134 CS · 5.7/m
Zed The Suiiiiii#MUSTA
Malphite · Mid
5 / 2 / 5
35.7% KP
25,703
29.2% share
11,022g
194 CS · 8.3/m
VALGAUSPURGAS123#멍청이CN
Kalista · ADC
6 / 8 / 6
42.9% KP
12,657
14.4% share
10,938g
162 CS · 6.9/m
Ruffles#ruffu
Poppy · Support
2 / 5 / 10
42.9% KP
12,317
14% share
7,427g
54 CS · 2.3/m
Red side
DefeatPaaweloz#drkin
Darius · Top
8 / 8 / 0
33.3% KP
18,425
23.9% share
10,140g
170 CS · 7.3/m
HUMONGOUS JG GAP#1337
Graves · Jungle
4 / 6 / 9
54.2% KP
16,898
22% share
10,119g
166 CS · 7.1/m
Sisyphus#15975
Tryndamere · Mid
4 / 4 / 3
29.2% KP
15,472
20.1% share
9,131g
194 CS · 8.3/m
Sysha#2137
Jhin · ADC
7 / 4 / 5
50% KP
14,878
19.3% share
10,640g
186 CS · 8/m
ZenDaR#EUNE
Senna · Support
1 / 6 / 8
37.5% KP
11,274
14.7% share
6,992g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
