Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 101 days ago
11 / 1 / 15
K / D / A
68.4%
Kill participation
1,189.6
Damage / min
15,063g
564.2 gold / min
36
6 placed · 2 cleared
203
7.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLavasioner#EUNE
Ornn · Top
5 / 9 / 7
52.2% KP
21,152
21.7% share
10,338g
160 CS · 6/m
LukiX96#ff15
Nocturne · Jungle
6 / 7 / 6
52.2% KP
14,306
14.7% share
11,300g
160 CS · 6/m
Votka i Yasuo #EUNE
Yasuo · Mid
2 / 6 / 3
21.7% KP
17,425
17.9% share
11,421g
221 CS · 8.3/m
SlimySnake32#noob1
Kai'Sa · ADC
8 / 9 / 3
47.8% KP
30,372
31.2% share
13,826g
203 CS · 7.6/m
oxoo kindredking#JESUS
Zoe · Support
2 / 7 / 9
47.8% KP
14,044
14.4% share
8,016g
37 CS · 1.4/m
Red side
Victory9pietro#ECPU
Kayle · Top
5 / 7 / 4
23.7% KP
10,856
10.3% share
11,010g
192 CS · 7.2/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
11 / 1 / 15
68.4% KP
31,761
30.1% share
15,063g
203 CS · 7.6/m
MARSEILLE CRAVER#loric
Zed · Mid
8 / 2 / 10
47.4% KP
22,629
21.5% share
12,634g
253 CS · 9.5/m
Carry Only#EUNE
Zeri · ADC
11 / 6 / 10
55.3% KP
30,846
29.2% share
15,513g
225 CS · 8.4/m
halo policja#help
Janna · Support
3 / 7 / 25
73.7% KP
9,391
8.9% share
9,251g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
