Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 101 days ago
8 / 3 / 2
K / D / A
29.4%
Kill participation
753.9
Damage / min
10,524g
505.6 gold / min
22
4 placed · 4 cleared
176
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBloodOnTheYeezys#XTCY
Mordekaiser · Top
2 / 10 / 1
17.6% KP
11,459
18.6% share
6,938g
140 CS · 6.7/m
YasuoxMadara#EUNE
Lee Sin · Jungle
6 / 5 / 4
58.8% KP
14,819
24% share
10,088g
135 CS · 6.5/m
Esposito#spicy
Karthus · Mid
6 / 7 / 4
58.8% KP
21,280
34.5% share
9,400g
176 CS · 8.5/m
Pengyz#Ys0
Yone · ADC
0 / 6 / 3
17.6% KP
4,834
7.8% share
7,528g
174 CS · 8.4/m
vaggel1s#EUNE
Pyke · Support
3 / 6 / 5
47.1% KP
9,331
15.1% share
6,397g
20 CS · 1/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
10 / 3 / 1
32.4% KP
18,925
24.6% share
13,023g
201 CS · 9.7/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
8 / 3 / 2
29.4% KP
15,693
20.4% share
10,524g
176 CS · 8.5/m
Smiling Dagger#TRK
Syndra · Mid
3 / 6 / 3
17.6% KP
12,862
16.7% share
8,472g
174 CS · 8.4/m
FeetSnifer#TRK
Vayne · ADC
11 / 2 / 2
38.2% KP
21,790
28.4% share
12,611g
171 CS · 8.2/m
angst#zxc
Karma · Support
2 / 3 / 14
47.1% KP
7,552
9.8% share
8,020g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
