Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 100 days ago
7 / 6 / 6
K / D / A
61.9%
Kill participation
426.6
Damage / min
10,476g
362.3 gold / min
80
43 placed · 4 cleared
28
1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoop Dispenser#Poop
Ornn · Top
8 / 3 / 6
43.8% KP
15,293
14.1% share
10,718g
149 CS · 5.2/m
Only1Jakub#EUNE
Jarvan IV · Jungle
9 / 4 / 17
81.3% KP
25,858
23.8% share
14,460g
214 CS · 7.4/m
Lotriaxon#n1fte
Yasuo · Mid
5 / 4 / 12
53.1% KP
19,845
18.3% share
11,998g
250 CS · 8.6/m
xRusin#EUNE
Viktor · ADC
8 / 3 / 11
59.4% KP
33,574
30.9% share
13,792g
221 CS · 7.6/m
angst#zxc
Blitzcrank · Support
2 / 7 / 17
59.4% KP
14,163
13% share
9,142g
32 CS · 1.1/m
Red side
DefeatSalee#SALE1
Urgot · Top
3 / 8 / 6
42.9% KP
19,074
23.6% share
11,661g
197 CS · 6.8/m
Frank612#EUNE
Sylas · Jungle
6 / 5 / 9
71.4% KP
18,048
22.3% share
14,894g
224 CS · 7.7/m
90s#999
Skarner · Mid
3 / 7 / 10
61.9% KP
19,533
24.1% share
10,868g
174 CS · 6/m
Otxo#FOUR
Caitlyn · ADC
2 / 6 / 5
33.3% KP
11,990
14.8% share
13,003g
250 CS · 8.6/m
Zed The Suiiiiii#MUSTA
Pyke · Support
7 / 6 / 6
61.9% KP
12,336
15.2% share
10,476g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
