Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 100 days ago
8 / 3 / 6
K / D / A
60.9%
Kill participation
1,406.7
Damage / min
11,187g
392.1 gold / min
19
7 placed · 2 cleared
179
6.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRYOIKI TENKAI#271
Olaf · Top
3 / 10 / 1
17.4% KP
22,875
19.3% share
10,083g
216 CS · 7.6/m
Mefedro#1337
Jarvan IV · Jungle
5 / 5 / 11
69.6% KP
13,110
11.1% share
11,860g
159 CS · 5.6/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
8 / 3 / 6
60.9% KP
40,138
33.9% share
11,187g
179 CS · 6.3/m
Avaric3#EUNE
Ashe · ADC
6 / 3 / 5
47.8% KP
23,991
20.3% share
12,087g
252 CS · 8.8/m
Addison GAE#femB
Seraphine · Support
1 / 5 / 14
65.2% KP
18,247
15.4% share
7,978g
40 CS · 1.4/m
Red side
Victoryprzej3bane zycie#2137
Tryndamere · Top
9 / 4 / 3
46.2% KP
38,556
32.4% share
15,334g
270 CS · 9.5/m
Łűńåćy őƒ ÂÐÇ#ZERO
Kindred · Jungle
10 / 6 / 7
65.4% KP
32,682
27.4% share
14,653g
215 CS · 7.5/m
SammyWinchester#EUNE
Ekko · Mid
2 / 6 / 6
30.8% KP
19,891
16.7% share
10,404g
192 CS · 6.7/m
진홍빛추적자#6072
Vladimir · ADC
5 / 2 / 4
34.6% KP
21,428
18% share
13,562g
247 CS · 8.7/m
BeshOy#EUNE
Lulu · Support
0 / 5 / 13
50% KP
6,565
5.5% share
8,402g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
